![]() Basically it's like saving in the middle of fighting a boss. The nice things about liberation are that you get to use some cool Navis (Proto man, Napalm man, Search man), and you get to save. Basically Nebula decides to screw up the peace by taking over sections of the net, then putting you through hell to make things normal again. MMBN 5 has a new twist: Liberation Missions. Credits On with the show! =-= Introduction = This is my first MMBN guide so bear with me if you would. ![]() ![]() Missions - Mission #1 - Mission #2 - Mission #3 5. The Team - Protoman - Magnetman - Gyroman - Napalmman - Searchman - Meddy 4. Mega Man Battle Network 5: Team Protoman Version 2.2 Liberation Mission FAQ By Paul Gavin (Apollo of the Sun) = THIS IS NOT A WALKTHROUGH! Version Info: 1.0 - Creation 1.1 - Spell Check, addition to FAQ 1.2 - Added first and second (sort of) Map 1.3 - Changed subdivision format for easier reading 1.4 - Added Mission 3, added turn numbers for easier reading 1.5 - added mission 3 map 1.6 - Updated Contacting Me section, grammar check 1.7 - Realized personal stupidity and added Map for Mission 2, added other small ornaments 1.8 - All out grammar and spelling check and various updates everywhere else VITAL, IMPORTANT, SERIOUS, and IMPARITIVE UPDATES IN CONTACT ME SECTION 1.9 - Filled in Map # 2 and 3 began Mission 4 2.0 - Updated Meddys Twin Liberation LSC 2.1 - Added Strategy section to The Team section, unimportant ornaments 2.2 - Added Map #4 =-= Table of Contents =-= 1.
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